Skills
Faith and experience per hit
This page is about a skill you can train.
Learn Words and earn Faith XP from the damage you actually contribute.
Opening Faith
Start Out of the Darkness after meeting Hannah’s requirements. Faith becomes available during this quest; follow Tobiah’s teaching and the quest journal.
The Words tab is a prayer book: all twelve Words on one page. There are two kinds. Spoken Words are chosen with a click and stay chosen; click a spirit to speak the chosen Word at it. Held Words are switched on and off with a click and draw on Devotion while held: four guards, each blocking one kind of blow, and two boosts. See Held Words, Devotion and blocking.
Point at a Word (or press and hold it on a phone) to see its name, its verse with the reference, the level it needs (red until reached, green once reached) and exactly what it does.
Train Faith by speaking the Word against unclean spirits in the cave, at the High Place and at world bosses. Faith’s guide in the Skills tab says this, with Show on map for the nearest place you can train; you walk there yourself. While Faith is still closed it lists what it needs, red until met and green once met.
Shared experience
Faith experience is awarded when an accepted hit removes darkness. The final hit does not take everyone else’s experience.
Cave encounters divide a fixed XP budget across actual damage. A full level 8 cave spirit has a 64 XP budget, divided between contributors as they hit. High Place and world boss damage earns 2 Faith XP per point removed.
An overkill cannot claim more damage than the target had left. Duplicate requests, invalid attacks and attacks made too quickly do not earn extra XP. There is no daily limit.
Watch the Faith XP drop for the amount the server accepted. A defeat message alone is not proof that an XP request was recorded.
Critical hits
Critical chance starts at 2% at Faith level 1 and rises gradually to 5% at level 100. A critical adds half the normal damage, rounded down, with at least 1 bonus damage. Critical numbers are gold.
Incoming damage is shown in red as a whole number. Your Faith level is game progression, not a measure of your faith or worth outside the game.
Level 100
Mantle of faith, worn only by those at level 100, and the title Strong in faith by your name on the hiscores. The most Peace there is, 100, beside the last Word, Mighty through God.
The mantle is given once, into your bag (or your storehouse when the bag is full), the moment the game sees your Faith at level 100. Every traveller near you sees the celebration.
This guide describes game mechanics. Skill names and levels describe a character’s progress, not a person’s spiritual standing.

